The Berserker is geared towards being in the heat of combat, with several of their skills requiring killing or becoming hit recently. These bonuses include things like damage, life leech, and warcry enhancements. Additionally, they have access to Rage. The more Rage built up, the far more harm and speed bonuses they achieve, but additionally the extra damage as time passes they take. This class aims for attack-oriented character builds.
[PoE 3.3 Build] 15 chaos orb BF BoR Champion/Zerker- Shaper/Guardians/Red Elder & Guardians/Uber Lab/Atziri
As of right now, the combination of mods on a stat-stick I mention in the video is getting a lot more expensive for whatever reason. They should be 2-3c, but if you can’t find one for that, use the Enemies explode one for clearing, and the % gained one in a weapon swap for bosses. You don’t need the extra harm for removal, I’ve tested on t16s, and the exploding enemies is the most important. Individually the mods are only about 1c each, so it’s cheap.
So weapon set 1 (AoE Clear): BloodSeeker + Stat Stick that has “Enemies killed explode dealing 5% of their Life as Fire Damage.”
Weapon set two (Single-Target Bosses): BloodSeeker + Stat stick that has “Gain x% of Physical Harm as Extra Fire/Cold/Lightning Harm.”
OR
Weapon set two (Single-Target Bosses): BloodSeeker + Death’s Hand (1c) – that’ll work just as well if not better than a single %gained stat.
Hell, I’m still swapping to enemies explode from my crazy harm stat-stick right now. The enemies explode just too lovely for clear.
Concept
The last league I made a shrapnel shot trapper to farm currency early inside the league. I had 11 exalts a week in. This build has netted me 50 promotes within the same amount of time.
The budget of the build is 15c, and it is entirely Shaper viable, and I have made my mini fortune just farming Shaper and his Guardians. With level 19 skill gems to boot.
The build uses Blade Flurry since it’s fast and OP as fuck. We use the Bringer of Rain as a cheap way to get a bunch of links, a BloodSeeker because RIP Vaal pact, and a Shaped or Elder stat-stick as our offhand because the news mods are just disgusting.
There is no bullshit in this build. No “you can do this or that if you upgrade this or that item.” The end-game is conquerable on the 15c you spend when you start maps. With no upgrades. At all. Hell half of the items I’m wearing within the video are self-found random garbage that had alright mods.
Creator: Balderdash
PoB Link:
Budget Version (level 90): https://pastebin.com/yvGJE6q2
2x DPS Version (not needed, makes shit faster, level 90): https://pastebin.com/YqQkbS26
Example Link: http://www.pathofexile.com/forum/view-thread/2050203
[PoE 3.3 Build] The Warchief [Facebreaker] Ancestral Warchief 2m dps+/Uber Farmer/Elder & Shaper Down
Pro:
+ more than 6k Life
+ ~1000 life/s with the enduring cry and all charges (more than 15% life reg)
+ 73% Phys reduction (hideout) 90% with flasks
+ hard to die because you stay behind your Totems
+ can do all map mods (reflect is a bit meh because your totems will kill themselves on hit)
+ at level 16+ (Facebreakers) all content
+ perfect for hard bosses like Ulab/Uatziri/guardians/Shaper
+ Stun immune with more than 25 Rage stacks
Cons:
– clear speed is average
– Totem playstyle is not for everyone
– 10% life degen (but with ~15% life reg we still have 5% and don’t degen)
Creator: Guggelhupf
PoB Link: https://pastebin.com/zRV1US3p
Skill Tree: https://goo.gl/HRh7Zj
Example Link: http://www.pathofexile.com/forum/view-thread/1694250
[PoE 3.3 Build] 2H Warchief – SSF/HC/Starter [Berserker] – All Content
This build is a 2H Ancestral Warchief build using Berserker. Vaal pacts nerf in 3.1 does not affect this build. It is expected to perform as reliably as ever. I’ve played and seen people play, this builds through beta, Harbinger, Turmoil, Mayhem, HC and it had done everything imaginable no matter the context.
Take that as my guarantee, if you wish.
This guide contains three versions of the build, utilizing all variants of 2H weaponry. They all start very similar, then diverge into either the current Hatred hybrid version (using Atziri’s Disfavour), the full Brutality physical version (using Starforge), or Elemental conversion (using Brain Rattler) – credits to silicon life for the idea.
I’m level 51 for now, and I choose to go the berserker way. The 25% instant heal warcry is just a must for a lab farmer I think.
So the rage buff so far. I can EASILY maintain the 50 buff whit just warcry. You got almost 6 sec before the rage stack start to decrease ( if you’re not taking dmg ), and the warcry cooldown is only two sec. Anyway, we always spam this warcry, so is not a problem and it’s a very power buff. My totem damage for now without the rage: two.5k with the 50 stack: 3.4k. It seems pretty good to me. And it only with two ascendancy point. For the life regen Debuff, the endurance charge negate a bit of that already. I will take a couple additional life regen on my gear and tree to negate the effect, but for now, it’s not a problem.
Pros
+ Tanky
+ Good single target
+ SSF viable (hybrid version)
+ Easy to upgrade
+ HC viable
Cons
– Clearspeed is only fine
– Totems not for everyone
– No leech
Creator: CynthiaCrescent
PoB Link:
Atziri’s Disfavour End-Game non-Brutality hybrid – https://pastebin.com/mvBvwkJb
Starforge End-Game Brutality physical – https://pastebin.com/ez9SsuZC
Brain Rattler End-Game Elemental conversion – https://pastebin.com/sCLy7D7u
Skill Tree: http://poeurl.com/bryu
Example Link: http://www.pathofexile.com/forum/view-thread/1920845