Sign of Life
Tradable: Yes.
Effect: Revives at death + 25% of HP returned.
Location: Pocket-slot.
Level required: 78 Divination.
Portent of Life
Tradable: No.
Effect: Revives at death + 25% of HP returned.
Location: Inventory.
Level required: 99 Divination
Both do not stack.
Sign of Item Protection
Tradable: Yes.
Effect: Extra item on death.
Location: Pocket-slot.
Level required: 69 Divination.
Portent of Item Protection
Tradable: No.
Effect: Extra item on death.
Location: Inventory.
Level required: 92 Divination
Both do stack.
Why do we have two times the same effects, just held in different spots and either tradable or not? Seems like a very swift case of copy & paste.
This whole skill is a copy & paste. Every excuse you guys made when it came to variety came down to ”it was designed like that”.
Make the untradable Runescape items give a far more potent effect. I suggest the following:
– The Portent of Life can give your HP back ranging from 25% to 50%.
– The Portent of Item Protection protects items ranging from 1 to 3.
Make the untradable items WORTH it. I see no point at all in getting the portents, because they’re hilariously useless. Heck, due to the rarity pocket-slot items, the signs are even more useful than the portents!
Also, please consider the following as well:
– Give the wisps a change in colour – even if it is a change in colour hue.
– The energy rifts had NO excuse not to look different. Let a Karamja one be filled with grown plants, a Morytania one be surrounded by skulls, etc…
Thanks for reading. Let’s hope you TRULY MAKE THIS THE YEAR OF THE PLAYER and listen to feedback.