• Signs and portens

    Sign of Life

    Tradable: Yes.
    Effect: Revives at death + 25% of HP returned.
    Location: Pocket-slot.
    Level required: 78 Divination.

    Portent of Life

    Tradable: No.
    Effect: Revives at death + 25% of HP returned.
    Location: Inventory.
    Level required: 99 Divination

    Both do not stack.

    Sign of Item Protection

    Tradable: Yes.
    Effect: Extra item on death.
    Location: Pocket-slot.
    Level required: 69 Divination.

    Portent of Item Protection

    Tradable: No.
    Effect: Extra item on death.
    Location: Inventory.
    Level required: 92 Divination

    Both do stack.

    Why do we have two times the same effects, just held in different spots and either tradable or not? Seems like a very swift case of copy & paste.

    This whole skill is a copy & paste. Every excuse you guys made when it came to variety came down to ”it was designed like that”.

    Make the untradable Runescape items give a far more potent effect. I suggest the following:

    - The Portent of Life can give your HP back ranging from 25% to 50%.

    - The Portent of Item Protection protects items ranging from 1 to 3.

    Make the untradable items WORTH it. I see no point at all in getting the portents, because they’re hilariously useless. Heck, due to the rarity pocket-slot items, the signs are even more useful than the portents!

    Also, please consider the following as well:

    - Give the wisps a change in colour – even if it is a change in colour hue.

    - The energy rifts had NO excuse not to look different. Let a Karamja one be filled with grown plants, a Morytania one be surrounded by skulls, etc…

    Thanks for reading. Let’s hope you TRULY MAKE THIS THE YEAR OF THE PLAYER and listen to feedback.

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    Categories: Player Tips, Runescape Guides, Runescape Skill Guides

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