Curses Are Nerfed on Endgame Bosses in Path of Exile

I know curse was too strong on end-game bosses, especially when you have a curse support with you so they made end-game bosses 80% curse immune. However, curse builds are pretty much useless in solo play towards the end-game. GGG should add a keystone in the witch side of the tree, allowing curse to be more effective against end-game bosses for the curse caster. 60% effectiveness would be nice. So curse-builds can be viable in end-game. If you need poe orbs cheap in game, you can choose u4gm.com sale cheap poe currency.

Endgame Bosses in poe

Curses are nerfed on endgame bosses!
GGG went overboard with their nerfing, just like ignite and CoC, where instead of a healthy middle ground they made it worthless. I recently made a thread about this and one of the most hilarious replies was someone justifying the current system by saying how taking all the curse effectiveness + empower on a 21/20 temp chains +temp chains helm enchant in a + gem level item still gives you like a 18% slow on an endgame boss.

Or you know I could take like 4 more life nodes and get that much survivability. There is currently no point in investing in curse nodes IF your goal is endgame bossing. If all you want to do is be an immortal mapper then hell yes they are amazing, supercharge your temp chains and enfeeble and get like 2k evasion, nothing will even get to hit you and if it does you will have like 90% evade chance.

Less Slowing Effects
I think bosses shouldn’t have curse resist at all, but “less slowing effects”, “less accuracy loss”, “less reduced damage” and a cap on all 3. Those are the only three supralinear curse effects IIRC.

After all, why is it ok for support gems like Penetration and Conc Effect to cause X% more DPS on Shaper, but for curses which essentially do the same thing like Ele Weakness and Vuln, they’re 80% less effective? The only issues imo are Enfeeble and Temp Chains which would make endgame bosses do nothing if fully specced into. And meanwhile anyone can still take Blind for zero investment whatsoever.

How To Pick Your Class In Maplestory 2

MapleStory 2

In Maplestory 2, the thing you need to to do when playing this game during closed/open beta test would be to explore the contents with the help of more experienced players and decide if you want to continue playing this game, play it casually, or just not play this game at all.

Which class should I pick? A lot of newbies ask this question a lot. First, there isn’t really any differentiation between “damage dealers” or “supportive characters” because they all can be played to deal damage or provide some support for your team mates. Having enough Maplestory mesos is not a bad thing for you.

MapleStory 2

The only class that kind of has this difference a bit more defined would be the Knight and Priest class, as their supportive abilities are a bit stronger then the other classes, and their damage skills are a bit weaker compared to the other classes as well.

There are a grand total of 11 different classes in MS2 so far, but instead of classifying them as “damage” and “supports,” you should actually classify them in terms of “short, mid, and long range” classes.

Short distance classes: Knight, Berserker, Thief, Striker

Mid range: Priest, Rune Blader

Long range: Wizard, Ranger, Heavy Gunner, Assassin, Soul Binder

The only downsides fall on short distance classes, as they suffer the most penalties and have a lot of disadvantages in dungeons, raids, and PVP later on. When fighting a boss, you have to actively dodge boss skills and run around the map.

Long distance classes are at more of an advantage, due to the fact that they can just run away a long distance and still be able to damage the boss. The short range classes however, cannot do this, as they mostly have to keep chasing after the boss to keep in range and deal damage.

There will be times when the short range classes take a lot of damage while trying to get close to damage the boss. This gets especially harder the higher the raids you do, as the bosses in those higher level raids tend to use debuffs. This isn’t much of a problem for long range, once again, as they can just kite around the boss and deal damage.

The short range classes will suffer 2 times the penalty, as they are not only taking a lot of damage, but they also have to deal with the debuffs from these bosses. Due to these reasons, the amount of players playing short range classes are diminishing, even if the short range classes have some of the highest DPS in the game.

Prophecy Has Its Place in Path of Exile

Prophecy has its place in this game I feel. I think there are several prophecies that should be cleaned up and more could be added. Several ideas could be combined into the prophecy system to remove excess clutter. If you need cheap poe items in game, you can choose u4gm.com sale cheap poe currency.

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Current Prophecies to be removed:

  • Golden Touch
  • Smothering Tendrils
  • A Regal Death
  • The God of Misfortune
  • The Fortune Teller’s Collection
  • Lasting Impressions
  • The StockKeeper
  • Hidden Vaal Pathways
  • The Unbreathing Queen I-V
  • Unbearable Whispers I-V
  • Plaguemaw I-V
  • The Feral Lord I-V

Prophecies to be Adjusted
The Pale Court will be reintroduced either as a unique map OR similar to Vaal Temple a possible corruption of X map tier.
All Prophecies that reward a unique item will now indicate which item will be received. Also, the prophecy will force that specific mob to spawn in a zone where it can be triggered. It will have a random chance to force a spawn in a map too.
The Lost Maps will now proc when killing a map boss OR visiting Chamber of Sins. If it triggers off a map boss, it will give maps in the range of -5 to +2 of the current tier. Ambitious bandits now gives a random bandit reset book that can be traded

New Prophecies

  • Note – if a prophecy is strong, that means it will probably be more rare. Names for prophecies aren’t given.
  • Single GCP – 20%
  • Single Bauble – 20%
  • Exile drops a full set of unique gear
  • All items The Shaper drops will be shaped
  • All items The Elder drops will be elder
  • Exiles in the next map will be possessed by the Shaper or Elder
  • All enemies in the map will be affected by a random ghost
  • You will encounter 1-3 darkshrines
  • The next vaal orb you use will create an: (8 mod map, upgrade the map, turn the map unidentified)
  • You will encounter a map affected by a random leaguestone
  • Encounter a map with a breach and breach lord
  • Encounter a map with a random zana mod (can be in addition to ones already put on by the player)
  • Find a sextant corresponding to the map tier
  • The next vaal orb you use will add a vaal implicit
  • Shrines in the next area last for the duration of the zone
  • The next enchantment you apply to a helm will be Attack/Spell based
  • Bloodline enemies will have multiple bloodline mods and each drop a fusing
  • Nemesis enemies will have multiple nemesis mods

FFXIV Producer LIVE Part XLIII Broadcast On April 14

“FFXIV Producer Letter LIVE” to inform you of the latest information on online RPG “Final Fantasy XIV (hereinafter: FFXIV)” developed and operated by SQUARE ENIX Co., Ltd. will be delivered around 18:30 on Saturday, April 14 is. We will deliver it from the event venue in Matsuyama City, Ehime prefecture, for the 43rd broadcast this time!

FF

“The 43rd FFXIV Producer Letter LIVE” will be delivered on Saturday, April 14!
“FFXIV Producer Letter LIVE” FFXIV producer and director Naoki Yoshida answers various questions received from players all over the world. This 43th broadcasting will be distributed from the venue of the event “FINAL FANTASY XIV: Full Active Time Event in MATSUYAMA” for players to be held in Matsuyama City, Ehime Prefecture!

For broadcasting we will inform you about the latest update information on the next big update patch 4.3. Furthermore, as a special talk session in the latter part of the broadcasting, a global community producer TToshio Murouchi will be planning a section to answer questions sent from players.

【43rd FFXIV Producer Letter LIVE】
Delivery date:
April 14, 2018 (Saturday) around 18:30 –
How to watch:
YouTube Live (https://youtu.be/mTlTDkcSfEU)
Nico Nico Live Broadcasting (http://live.nicovideo.jp/watch/lv 312258898)
Twitch (https://www.twitch.tv/finalfantasyxiv)

Sell official goods at the event venue! Those who are not invited can also purchase.
At the venue of “FFXIV: Full Active Time Event in MATSUYAMA”, we will sell FFXIV Official Goods. It is also available to non-invited guests.

Sales time:
Saturday, April 14, 2018 14:00 – 17:30

Sales location:
Matsuyama City Community Center 1F Exhibition Hall
(5, Minatocho Matsuyama Matsuyama City Ehime Prefecture / http://www.cul-spo.or.jp/comcen/)

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Bless Online: The Key Changes In Steam Release

As developers march towards the May release of Bless Online on Steam, many players may want to know how the Steam version of Bless Online is going to be different from its past or currently available releases. Let’s take a look. Don’t forget u4gm offer Bless Online Gold.

1. Combat System Restructuring

Developers spent the most effort in revamping the combat system! They’ve re-examined almost every class’ skills and restructured their composition and effects.

Bless Online

2. Rhythmic Combat

Players need to pick two stance skills out of six, as well as four general skills that will go well with their class. Using these skills in combos during combat will lead to extra effects (1. Select a stance, 2. Use your starting skill 3. Use a skill combo).

In combat, there is more action and it has gotten more difficult due to the new dynamic combo system. Depending on how good a player is at making combos, they can bring out the full potential of their class.

3. Restructuring Growth Mechanics

Developers have rebuilt the mechanics behind both skill acquisition and skill leveling. In the Steam version, in addition to advancing your equipment, learning and leveling up skills are main parts of growing your character. There is a variety of ways to obtain the gems that are used to level skills. As they aim to avoid P2W, the amount of money you spend on the game will not affect the amount of gems you can get.

4. Party Buffs

Developers have decided to introduce party benefits! Depending on the number of members, classes, and races of the party members, the party leader can choose one combat effect and one lifestyle (non-combat) effect from a selection to be applied to party members!

5. Improved Content Pacing

In Bless, players can take part in most activities even if they are only level 1. As a result, some new users reported difficulty in knowing where they are supposed to start. To address this, they have improved the pacing at which users are exposed to new content so that they can adjust to Bless in stages instead of being overwhelmed right from the beginning.

6. Upgraded Monsters

In Bless, players level up through PvE combat and by experiencing a variety of events. As much of the PvE combat was relatively easy and repetitive, most players were quickly bored. In order to solve this problem, developers have updated the mobs with special skills. They are also currently developing more features that will make leveling up an exciting adventure!

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Do You Have Any Ideas On PoE Battle Royal?

Path of Exile

In Path of Exile, do you like Royale Battle? I love it. GGG created a 100 player free-for-all battleground game mode called Path of Exile: Royale, for April Fool’s day joke this year. Do you have enough chaos orbs poe that day?

I think that the mode is fun because it is a mad scramble for gear and tests your ability to efficiently make use of what you find while testing your micro and macro as you manage your inventory, gain xp, and pay attention to your map and surroundings.

Path of Exile

Removing level restrictions on gear lessens the test of your micro ability of gaining XP and managing what you find to make you the strongest with what you can use.

If the mode stays it just needs some skill balancing like split arrow range cap reduced and maybe a lower PvP scaling coefficient on frost blades. Otherwise it is pretty much perfect for PoE as is right now, maybe meaningful rewards too, like leo XP and character MTX’s.

Here are some suggestions. I honestly think royale would solve the pvp issue in this game:

1. Auto generate random passive skill tree and then leave it up to the player to find gear to match the tree.

2. Or have full passive builds as orb to pickups in the royale maps – Kinda like how robocraft royale you able to just join random vehicle builds.

3. No lvl limit on items, what you find your able to equip no lvl restrictions.

4. Bigger map, and monsters more spread out seems to many monsters.

5. Keep the same character, so we don’t have to keep making a new one.

6. Arrow skills limit range so its more balanced with other skills aka split arrow is royal meta.

7. Flask more common and with no level restrictions.

Random passive tree – bad, removes the ability of players to adapt to what they find and just adds another layer of RNG (oh cool, got frost blades and screaming eagle, too bad my tree gave me 2 projectile nodes and 3 dex nodes). What’s your opinions? Bear in mind that keeping an eye on poe trade currency.