Once you’ve done so, you’ll get a helping of loyalty points to spend in the store for each month that you’re a member, which increases the longer you’ve been a member. You’ll also be kept informed of updates to the Loyalty Shop, including future special offers and thanks to this limited-time sale, there have never been more rewards available in your first month of loyalty!
Combat-oriented Loyalty Programme auras have been overhauled for the Evolution of Combat and thanks to Xuan’s sale, are easier than ever to get your hands on! Here are a few of the best to whet your appetite:
- Inspiration: This will add extra adrenaline with every hit – great for opening up those ultimate abilities all the quicker, particularly with a fast-striking weapon.
- Invigorate: This aura will retain a chunk of the adrenaline you’d usually use when firing off an ultimate ability, so you’ll be ready to break another out all the sooner.
- Vampyrism: This fang-tastic favourite really comes into its own with the Evolution of Combat. It returns life points equivalent to 5% of the damage you deal, and the new EoC abilities mean that a skilled player can push DPS – and the healing from this aura – to lofty new heights.
We’re proud to present two fully voice-acted quests featuring the adventuring enchantress Ariane: one for free players and members, replacing the old Rune Mysteries quest, and an all-new quest for members. If you like your quests full of magic and discovery, and your heroines as erudite as they are headstrong, read on.
Rune Mysteries (free to play)
Ariane’s had premonitions ever since she was a child, but lately her visions have shown her just one thing: the Wizards’ Tower – her former home and place of study – in flames. Sure enough, there are already magical creatures manifesting and attacking the wizards, and Ariane’s convinced that Archmage Sedridor’s plan to purge the tower will trigger the disaster she foresees. Ariane’s banned from entering the Wizards’ Tower, so she needs your help to open the archmage’s eyes to the truth.
You’ll delve deep into the ruins of the very first Wizards’ Tower, which was once home to four distinct orders: the serene Blue Wizards; the wise Green Wizards; the free-thinking Red Wizards and the analytical Grey Wizards. You’ll need to solve the puzzle of how to enter, and decide what sort of mage you are to unlock the old tower’s secrets and save the new one from its fiery fate.
Rewards include a magical staff that’s handy for low-level mages, as well as a unique wizard’s hat and title, both of which reflect the magical order you aligned yourself with in the old tower (you’ll have the opportunity to change this, if you wish).