Some Important Things I Have Learned from Mystic – TERA

What is the Mystic? To put simply Mystics are a highly mobile jack of all trades support character. We have enough heals to support solo healing a party through all content. We have buffs to make clearing content both faster and more efficient. We have the CC to lock down enemies (including bosses) for long periods of time. Also while we do have pets they are not a main focus of the class and aside from the Fairy (which is used as a self heal) you probably wont find yourself using the pets often. If your looking for a pet class my answer would be Tera does not have one despite the mystic having some.

 

  • Thrall of Life is your new best heal. When Augmented, casting it creates a large AoE, and anyone inside gets MASSIVE HP and MP regeneration. This out heals Boomerang (now your second best heal), and maintains your MP from that thirsty new aura. It also cleanses anyone inside the AoE, making it a much faster cleanse than your old lock on one. This should be glyphed for a 20% reset chance to maximise up time so that you have it when you need it.
  • Thrall of Vengeance should be spammed off cooldown. The new Augmentation gives anyone in the AoE a power boost which has a duration ~3 seconds shorter than the cooldown of this ability. Spam it, Spam it a lot!
  • Thrall of Wrath and Thrall King should be used in Enrage Phases. Typically 3 Thrall of Wraths = 1 Thrall King cast, so you should use King on the first enrage, then Spam Wrath in the enrage phases that follow.
  • Thrall of Protection is essentially Kaia’s Shield now, anyone in the AoE is shielded for 30,000HP meaning your party is protected from damage for a good 10 seconds.
  • Exploding Motes are good for damaging whilst healing your party, meaning you can contribute to damage a little more now whilst multitasking your healing. This isn’t a priority skill though.

Pros:

  • Good aoe, and nice single target.
  • Fantastic Escapism – their “blink” ability can move you away from danger, quick enough to escape danger and cast a quick healing orb.
  • Good group skills- able to provide mana, health and movement buffs to the party, as well as power ups, dispels and CC.
  • Can Resurrect members.
  • Fantastic CC capabilities, and this will help if additional aggro is gained, or helping the group in a dungeon. Our teleport and glyphs relating to it also make us incredibly mobile and hard to pin down in PvP.

Cons:

  • Squishy – As mystics have low defence and health, they’re extremely squishy, and do require alot of protection from their party members. This means that if caught mystics can be killed fairly quickly if no chance for escape or protection given.
  • Mana can disappear fairly quickly if over using some combo abilities.
  • The mystic relies on the thrall of life, or using one of their Arun’s Vitae to heal themselves, and thus remembering to do so can get missed and therefore they can die alot, compared to that of a priest, who has an instant cast self heal.
  • The Mystic is a hard to play healing and support class in TERA Online that is definitely not for everyone.

I hope this guide can help you, more tricks and tips, you can visit our website https://www.u4gm.com/tera-gold, furthermore, there you will find the tera cheap gold you want, to get more information click here.

PoE 3.3 Marauder Berserker Builds

The Berserker is geared towards being in the heat of combat, with several of their skills requiring killing or becoming hit recently. These bonuses include things like damage, life leech, and warcry enhancements. Additionally, they have access to Rage. The more Rage built up, the far more harm and speed bonuses they achieve, but additionally the extra damage as time passes they take. This class aims for attack-oriented character builds.

[PoE 3.3 Build] 15 chaos orb BF BoR Champion/Zerker- Shaper/Guardians/Red Elder & Guardians/Uber Lab/Atziri

As of right now, the combination of mods on a stat-stick I mention in the video is getting a lot more expensive for whatever reason. They should be 2-3c, but if you can’t find one for that, use the Enemies explode one for clearing, and the % gained one in a weapon swap for bosses. You don’t need the extra harm for removal, I’ve tested on t16s, and the exploding enemies is the most important. Individually the mods are only about 1c each, so it’s cheap.
So weapon set 1 (AoE Clear): BloodSeeker + Stat Stick that has “Enemies killed explode dealing 5% of their Life as Fire Damage.”
Weapon set two (Single-Target Bosses): BloodSeeker + Stat stick that has “Gain x% of Physical Harm as Extra Fire/Cold/Lightning Harm.”

OR

Weapon set two (Single-Target Bosses): BloodSeeker + Death’s Hand (1c) – that’ll work just as well if not better than a single %gained stat.
Hell, I’m still swapping to enemies explode from my crazy harm stat-stick right now. The enemies explode just too lovely for clear.

Concept
The last league I made a shrapnel shot trapper to farm currency early inside the league. I had 11 exalts a week in. This build has netted me 50 promotes within the same amount of time.
The budget of the build is 15c, and it is entirely Shaper viable, and I have made my mini fortune just farming Shaper and his Guardians. With level 19 skill gems to boot.
The build uses Blade Flurry since it’s fast and OP as fuck. We use the Bringer of Rain as a cheap way to get a bunch of links, a BloodSeeker because RIP Vaal pact, and a Shaped or Elder stat-stick as our offhand because the news mods are just disgusting.
There is no bullshit in this build. No “you can do this or that if you upgrade this or that item.” The end-game is conquerable on the 15c you spend when you start maps. With no upgrades. At all. Hell half of the items I’m wearing within the video are self-found random garbage that had alright mods.

Creator: Balderdash

PoB Link:
Budget Version (level 90): https://pastebin.com/yvGJE6q2
2x DPS Version (not needed, makes shit faster, level 90): https://pastebin.com/YqQkbS26

Example Link: http://www.pathofexile.com/forum/view-thread/2050203

 

[PoE 3.3 Build] The Warchief [Facebreaker] Ancestral Warchief 2m dps+/Uber Farmer/Elder & Shaper Down

Pro:
+ more than 6k Life
+ ~1000 life/s with the enduring cry and all charges (more than 15% life reg)
+ 73% Phys reduction (hideout) 90% with flasks
+ hard to die because you stay behind your Totems
+ can do all map mods (reflect is a bit meh because your totems will kill themselves on hit)
+ at level 16+ (Facebreakers) all content
+ perfect for hard bosses like Ulab/Uatziri/guardians/Shaper
+ Stun immune with more than 25 Rage stacks
Cons:
– clear speed is average
– Totem playstyle is not for everyone
– 10% life degen (but with ~15% life reg we still have 5% and don’t degen)

Creator: Guggelhupf

PoB Link: https://pastebin.com/zRV1US3p

Skill Tree: https://goo.gl/HRh7Zj

Example Link: http://www.pathofexile.com/forum/view-thread/1694250

 

[PoE 3.3 Build] 2H Warchief – SSF/HC/Starter [Berserker] – All Content

This build is a 2H Ancestral Warchief build using Berserker. Vaal pacts nerf in 3.1 does not affect this build. It is expected to perform as reliably as ever. I’ve played and seen people play, this builds through beta, Harbinger, Turmoil, Mayhem, HC and it had done everything imaginable no matter the context.
Take that as my guarantee, if you wish.
This guide contains three versions of the build, utilizing all variants of 2H weaponry. They all start very similar, then diverge into either the current Hatred hybrid version (using Atziri’s Disfavour), the full Brutality physical version (using Starforge), or Elemental conversion (using Brain Rattler) – credits to silicon life for the idea.

I’m level 51 for now, and I choose to go the berserker way. The 25% instant heal warcry is just a must for a lab farmer I think.
So the rage buff so far. I can EASILY maintain the 50 buff whit just warcry. You got almost 6 sec before the rage stack start to decrease ( if you’re not taking dmg ), and the warcry cooldown is only two sec. Anyway, we always spam this warcry, so is not a problem and it’s a very power buff. My totem damage for now without the rage: two.5k with the 50 stack: 3.4k. It seems pretty good to me. And it only with two ascendancy point. For the life regen Debuff, the endurance charge negate a bit of that already. I will take a couple additional life regen on my gear and tree to negate the effect, but for now, it’s not a problem.

Pros
+ Tanky
+ Good single target
+ SSF viable (hybrid version)
+ Easy to upgrade
+ HC viable
Cons
– Clearspeed is only fine
– Totems not for everyone
– No leech

Creator: CynthiaCrescent

PoB Link:
Atziri’s Disfavour End-Game non-Brutality hybrid – https://pastebin.com/mvBvwkJb
Starforge End-Game Brutality physical – https://pastebin.com/ez9SsuZC
Brain Rattler End-Game Elemental conversion – https://pastebin.com/sCLy7D7u

Skill Tree: http://poeurl.com/bryu

Example Link: http://www.pathofexile.com/forum/view-thread/1920845

 

Usually, they may be not worth the difficulty for causes which can be enough within the extended run. When they’re valuable for players who may possibly know nothing concerning the game. For by far the most aspect, they may be learning tools for beginners to ease them into the game. For far more Path of exile 3.3 Builds, it is possible to pay a visit to U4GM.com. Just a reminder: you can get 5% coupon code at no cost from the reps if you Obtain Poe Currency order from this article.

How Did You Even Start To Level without Any Items in PoE?

Even the lowest level nets usually instakill magic rhoas in mud flats, you can level pretty “fast” that way. Though, the first three characters died before seeing a unique, and then the fourth got Lifesprig from Hillock. It only took a couple of hours after that to get a red socket on the damn thing for flame totem. In future leagues, you just gotta hope for ice/lightning shrines I guess.

poe items

I only play true ethical SSF hardcore. I delete every meta unique I find because it is unethical to keep it. When my character dies, I delete every item in every stash tab because it’s not true ethical SSF hardcore otherwise. I Vorici break every six-link I land because it is unrealistic to ever six-link an item in true ethical SSF hardcore.

I skip the Labyrinth because Ascendency Classes are unethical powerhouses. Every time a Vaal Orb drops, I immediately use it on a randomly equipped piece of gear to increase the challenge. I’ve had global chat and trade chat disabled since I got my beta invite back in 0.9.2d, the Merveil fireball optimisation and curse duration patch, because player interaction gave too much advantage. I’ve sent at least 84 emails to GGG support over the years asking for unlimited ignore player space so I can make sure that no one talks to me when I’m in town. I read and listen to every lorestone, notes, books to fully immerse myself in the true ethical SSF hardcore experience.

Every time I go into this general and read the word “meta”, “trading”, “blade flurry”, “clear speed”, “Headhunter”, so on and so on, I make sure to thrust my giant vibrating dildo one to three times to punish myself accordingly for tainting my TESSFHC experience. I’ve stolen at least a dozen credit cards from my parents to pay for the 3,250 normal stash tabs that I have to show my support for GGG and the true hardcore game that they have developed. It deeply saddens me that PT left, he was the only one that spoke only truth. Why do you self-proclaimed SSF hardcores even try to pretend that you’re truly SSF hardcore? For more poe tips and tricks, stay tuned to U4GM. You can choose www.u4gm.com where you can poe buy currency cheap.

What Are PoE Fans’ Opinion To The Upcoming Incursion League

Path of Exile

Path of Exile’s next league: Incursion League will come on June 1. In the official forum, there are thousands of comments on this news. So, how players react to the upcoming PoE Incursion League? Are they satisfied with the upcoming league?

Path of Exile

1. “I like the subtle shift in the subject of the league title. Rather than being the ones affected by the problem, we’re the problem. WE are the incursions. We’re someone else’s harbinger and breach.”

2. “This is what I like too. I know most people don’t seem to care but the lore and story of a game really helps to draw me in to it more, so anything that adds to that is a plus to me. And the Vaal lore is probably my favourite so this is doubly nice.”

3. “This is actually something I’ve been wanting to see for a while. I love dungeon crawling and while the Lab was trivialized I hope they apply the lessons from that to this new dungeon system. It looks really interesting.”

4. “I don’t know about the primary antagonist. Most of the bad things that come of the player character’s actions are consequences of things they couldn’t have known about such as breaking the seal and killing the Beast. Not to mention we bring down some horrible people, like Malachai, who wants to remake the world in his image of nightmare. Piety and the Templars committed some real atrocities too.”

5. “League looks amazing so far, I love the concept! I have one tiny concern. With the temporal incursions not dropping items, I’m a bit worried about Animate Weapon and its viability for the league. Is there any chance the incursions will be adjusted to drop white equipment similar to what was changed in the Beachhead boss encounters?”

There are too many comments. We don’t list them here, but it seems that most of the players are positive about this upcoming league. While you wait, why not visit our official website to poe currency trade.

Some Important Reasons Affect the Totem – Path of Exile

Playing my first SSF character and trying for the first time to build a character without looking at any builds but a lot of the game mechanics are not very clear so I’ve come here for help. Was very lucky to get a decent Facebreaker and Skirmish quiver early so I figured I was destined to make a totem build.

path of exile

Now onto the question(s)…

1. If I get a passive that says “5% increased melee attack speed”, will my totems gain the 5% attack speed or will they only get the bonus if the passive says something like “Attacks used by totems have 5% increased attack speed”? I’m using the Ancestral Warchief skill

2. Same again for crit chance/multiplier passives/life leech

3. There’s a Unique shield which increases the number of totems I can have as well as gives me increased totem damage. This seems like the obvious choice for me, but until then should I continue to use the Skirmish, should I find a shield/quiver which gives stats or go down the road mentioned in the next question if it’s still around?

4. After googling I’ve seen people do tricks to just have a weapon in their offhand and not the mainhand. When I tried it I had less physical damage on the totems than I did with the Skirmish quiver which doesn’t have much in the way of offensive stats. Was this trick patched? I have the Ancestral Bond passive which gives me an extra totem but I cannot attack things myself. Would I be better off removing that and adding an attack skill for myself? I heard Infernal Blow was getting reworked in 3.3 and I’m fairly sure that can be used with Facebreaker.

5. Should I have said ‘affect’ or ‘effect’ in the title? The in-game currency is available at the professional online gaming house. The interested gamers can buy poe exalted orbs from those professional online gaming houses in the most affordable cost.

Common Questions In MapleStory 2 Closed Beta

MapleStory 2

Register now, MapleStory 2 is Coming Soon! There is no doubt that MapleStory 2 Closed Beta will start on May 9, 2018 and end May 16, 2018. The official website of MapleStory 2 also responded according to the player’s question. Here is the news of the official website:

Q: My Sign-Up for the MapleStory 2 Closed Beta is still pending for review. Did you start to send out the Closed Beta invitations?

A: “I can confirm that only the attendees of MapleFest and their guests have received access to the Beta for now. We have not made announcements for acceptances yet. We will be rolling this out in the coming weeks before Beta. Keep your eyes peeled.)” – Community Manager Cuddles

MapleStory 2

Q: What are the playable classes for the MapleStory 2 Closed Beta?

A: “The following classes will be available during the MapleStory 2 Closed Beta: Archer, Wizard, Knight, Thief, Priest, Heavy Gunner, Assassin and Berserker.” – The MapleStory 2 Team

Q: Will I be able to keep my character(s) after the MapleStory 2 Closed Beta ended?

A: “Character(s) you made during the MapleStory 2 Closed Beta will be wiped at the end of it.” – The MapleStory 2 Team

Q: Will I be able to purchase items in the Cash Shop with NX Cash during the Closed Beta?

A: “Hey Maplers. We can confirm that Closed Beta will not have a Cash Shop and you will not be able to purchase items during this play session.” – Community Manager Cuddles

Q: Is MapleStory 2 Closed Beta available through the Steam client?

A: “Maplestory 2’s Closed Beta will not be available to play on Steam, just the Nexon Launcher. If we decide to have the game playable on Steam, we’ll be sure to make announcements. In the meantime, we’ll definitely forward this request to our team for consideration.)” – Community Manager Cuddles

Q: Will I be allowed to publish or to stream my game experience of the MapleStory 2 Closed Beta?

A: “Absolutely! There is no restriction on recording/streaming nor will there be a Non-Disclosure Agreement (NDA) for the MapleStory 2 Closed Beta.” – The MapleStory 2 Team

Q: Do you have any exclusivity to share with the community?

A: “We will have a contest for Discord emotes on our MapleStory 2 Official Discord Server after the MapleStory 2 Closed Beta.” – The MapleStory 2 Team

If you’ve never tried MapleStory 2 before, now is a great time to jump in. And we will update the news about Path of Exile in real time.

PoE – What to Expect the New Vaal Skills You’re Hoping for

Path of Exile

In Content Update 3.3.0, GGG’re reworking the core mechanic of Vaal Skills. GGG’ve done this to improve some of the problems that most Vaal skills have. Vaal Skills were always intended to be super-skills that can be used at pivotal moments for a big burst of power, so GGG’re making various changes to help them better achieve this goal. Today, we share with you about that what’s the new Vaal skills you’re hoping for?

Vaal skills poe

1) Vaal Cast on Death: Converts your character to a Porcupine Goliath when dying, fucking up other monsters big time.

2) Vaal EQ: Summons a JUGG who flies into the center screen from the top rope to land a patch 2.2 screenwide Earthquake.

3) Vaal Magma Orb: Which would release 1 big fucking orb from the sky, and instead of bouncing it would roll, and on the end of the duration it would break up releasing a sea of burning ground.

4) Vaal Flammability/Frostbite/Conductivity that cause hits against cursed enemies to be converted to the element of the curse.

5) Vaal Vulnerability that has hits always cause Maim + Bleed.

6) Vaal Frostbolt that launches multiple smaller Frostbolts in every direction (Frozen Orb, yo)

7) Vaal Flamesurge that creates a wide arc (like Shrapnel Shot) that also leaves burning ground in the area. Extra points if it works in reverse and does bonus damage to that are not burning.

Vaal Summon Zombie Consumes several corpses in a targeted area, the more corpses it consumes, it’ll get increase duration, more life and increased damage. Summons either an enraged, gigantic Zombie or for something really fun, summon a lesser version of a random beyond boss. If you need poe orbs cheap in game, you can choose u4gm.com sale cheap poe currency.

Curses Are Nerfed on Endgame Bosses in Path of Exile

I know curse was too strong on end-game bosses, especially when you have a curse support with you so they made end-game bosses 80% curse immune. However, curse builds are pretty much useless in solo play towards the end-game. GGG should add a keystone in the witch side of the tree, allowing curse to be more effective against end-game bosses for the curse caster. 60% effectiveness would be nice. So curse-builds can be viable in end-game. If you need poe orbs cheap in game, you can choose u4gm.com sale cheap poe currency.

Endgame Bosses in poe

Curses are nerfed on endgame bosses!
GGG went overboard with their nerfing, just like ignite and CoC, where instead of a healthy middle ground they made it worthless. I recently made a thread about this and one of the most hilarious replies was someone justifying the current system by saying how taking all the curse effectiveness + empower on a 21/20 temp chains +temp chains helm enchant in a + gem level item still gives you like a 18% slow on an endgame boss.

Or you know I could take like 4 more life nodes and get that much survivability. There is currently no point in investing in curse nodes IF your goal is endgame bossing. If all you want to do is be an immortal mapper then hell yes they are amazing, supercharge your temp chains and enfeeble and get like 2k evasion, nothing will even get to hit you and if it does you will have like 90% evade chance.

Less Slowing Effects
I think bosses shouldn’t have curse resist at all, but “less slowing effects”, “less accuracy loss”, “less reduced damage” and a cap on all 3. Those are the only three supralinear curse effects IIRC.

After all, why is it ok for support gems like Penetration and Conc Effect to cause X% more DPS on Shaper, but for curses which essentially do the same thing like Ele Weakness and Vuln, they’re 80% less effective? The only issues imo are Enfeeble and Temp Chains which would make endgame bosses do nothing if fully specced into. And meanwhile anyone can still take Blind for zero investment whatsoever.

How To Pick Your Class In Maplestory 2

MapleStory 2

In Maplestory 2, the thing you need to to do when playing this game during closed/open beta test would be to explore the contents with the help of more experienced players and decide if you want to continue playing this game, play it casually, or just not play this game at all.

Which class should I pick? A lot of newbies ask this question a lot. First, there isn’t really any differentiation between “damage dealers” or “supportive characters” because they all can be played to deal damage or provide some support for your team mates. Having enough Maplestory mesos is not a bad thing for you.

MapleStory 2

The only class that kind of has this difference a bit more defined would be the Knight and Priest class, as their supportive abilities are a bit stronger then the other classes, and their damage skills are a bit weaker compared to the other classes as well.

There are a grand total of 11 different classes in MS2 so far, but instead of classifying them as “damage” and “supports,” you should actually classify them in terms of “short, mid, and long range” classes.

Short distance classes: Knight, Berserker, Thief, Striker

Mid range: Priest, Rune Blader

Long range: Wizard, Ranger, Heavy Gunner, Assassin, Soul Binder

The only downsides fall on short distance classes, as they suffer the most penalties and have a lot of disadvantages in dungeons, raids, and PVP later on. When fighting a boss, you have to actively dodge boss skills and run around the map.

Long distance classes are at more of an advantage, due to the fact that they can just run away a long distance and still be able to damage the boss. The short range classes however, cannot do this, as they mostly have to keep chasing after the boss to keep in range and deal damage.

There will be times when the short range classes take a lot of damage while trying to get close to damage the boss. This gets especially harder the higher the raids you do, as the bosses in those higher level raids tend to use debuffs. This isn’t much of a problem for long range, once again, as they can just kite around the boss and deal damage.

The short range classes will suffer 2 times the penalty, as they are not only taking a lot of damage, but they also have to deal with the debuffs from these bosses. Due to these reasons, the amount of players playing short range classes are diminishing, even if the short range classes have some of the highest DPS in the game.

Prophecy Has Its Place in Path of Exile

Prophecy has its place in this game I feel. I think there are several prophecies that should be cleaned up and more could be added. Several ideas could be combined into the prophecy system to remove excess clutter. If you need cheap poe items in game, you can choose u4gm.com sale cheap poe currency.

poe guides

Current Prophecies to be removed:

  • Golden Touch
  • Smothering Tendrils
  • A Regal Death
  • The God of Misfortune
  • The Fortune Teller’s Collection
  • Lasting Impressions
  • The StockKeeper
  • Hidden Vaal Pathways
  • The Unbreathing Queen I-V
  • Unbearable Whispers I-V
  • Plaguemaw I-V
  • The Feral Lord I-V

Prophecies to be Adjusted
The Pale Court will be reintroduced either as a unique map OR similar to Vaal Temple a possible corruption of X map tier.
All Prophecies that reward a unique item will now indicate which item will be received. Also, the prophecy will force that specific mob to spawn in a zone where it can be triggered. It will have a random chance to force a spawn in a map too.
The Lost Maps will now proc when killing a map boss OR visiting Chamber of Sins. If it triggers off a map boss, it will give maps in the range of -5 to +2 of the current tier. Ambitious bandits now gives a random bandit reset book that can be traded

New Prophecies

  • Note – if a prophecy is strong, that means it will probably be more rare. Names for prophecies aren’t given.
  • Single GCP – 20%
  • Single Bauble – 20%
  • Exile drops a full set of unique gear
  • All items The Shaper drops will be shaped
  • All items The Elder drops will be elder
  • Exiles in the next map will be possessed by the Shaper or Elder
  • All enemies in the map will be affected by a random ghost
  • You will encounter 1-3 darkshrines
  • The next vaal orb you use will create an: (8 mod map, upgrade the map, turn the map unidentified)
  • You will encounter a map affected by a random leaguestone
  • Encounter a map with a breach and breach lord
  • Encounter a map with a random zana mod (can be in addition to ones already put on by the player)
  • Find a sextant corresponding to the map tier
  • The next vaal orb you use will add a vaal implicit
  • Shrines in the next area last for the duration of the zone
  • The next enchantment you apply to a helm will be Attack/Spell based
  • Bloodline enemies will have multiple bloodline mods and each drop a fusing
  • Nemesis enemies will have multiple nemesis mods